Kenny Goff
Kenny Goff
Not sure if this is the blend mode thing you're talking about, but `FlxBitmapText`'s `textColor` isn't working as expected, or at least not like it used to. - Adding `textColor`...
Making a frame have width/height of 0 seems to stop _all_ rendering for what seems to be a frame tick, although I'm not sure on that measurement since I'm testing...
Just ran into this myself and it seems this path is still broken on the latest, through listr2 @iiroj. Looks like it should be fixable if listr2 upgrades cli-truncate to...
Thanks @chrfalch! I tested running using 0.2.71 on device in release mode and the issue still occurs. I did realize my Expo Snack which was a fork of someone else's...
@chrfalch I've updated the snack (same link) to 0.2.6 to reflect what's in my app, but I wasn't able to get the latest version of the library running on Expo...
@clemos I'm still getting some of those changed on disk errors, but I dug into the plugin code and this seemed to fix it, or at least part of the...
I was able to get it working. My original commit was a false positive, unfortunately. Was able to consistently reproduce by completely closing ST3, reopening, then typing one letter after...
To answer your questions: 1. Yes, the bundle is installed via the package manager 2. Yes, I'm able to run haxe on the command line 3. No, there's no other...
If you want to temporarily disable auto-complete, which is the cause of the errors, you can do that in the sublime settings for the plugin. ```json { "haxe_auto_complete": true }...
I believe so, they are being copied to the location specified in `include.xml`, in the same directory as the executable. The following is what's relevant in the directory: ``` linux64/cpp/bin/GameExecutable...