Kelvin Tam

Results 5 comments of Kelvin Tam

> I don't think we're building 64bit sourcepawn on mac due to no 64bit games are being supported on macos. > > We do have these separate packages only containing...

This also occurs to negative prompt as well, some custom models require a tediously long negative prompt in order to function properly, it would be a life saver if this...

Can confirm this STILL happens in 13.5 after you deployed your project onto Vercel. No matter how specific I have been, force-dynamic, no store, revalidate 0 etc. it just won't

Same issue on SDK 17.0.0. The Conversion API is difficult to use. I hope this get fixed soon.

> I'll take a look at it, haven't tested at all on 64 bit servers yet. No, 64-bit TF2 server never works with SM. Everything reported is running in 32-bit...