MiniEngineAO
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SSAO image effect from Microsoft MiniEngine, ported to Unity.
 AO is offset when using Deferred Camera and Single Pass Stereo. Unity 2017.2 Thought perhaps it was related to fullscreen quad being stretched. Feels like that. Found this. [reconstruct-world-position-from-depth-texture-in-single-pass-stereo-vr](https://forum.unity.com/threads/solved-reconstruct-world-position-from-depth-texture-in-single-pass-stereo-vr.480003/)...
This AO effect seemingly does not use any dithering at all. If you want to use a sharpening script on the camera, that means that the AO shadows get pronounced...
Increasing Strength more than 1.0 introduces banding in darkened areas. This is noticeable in the Statue test scene. This banding can be removed by using half-float textures for storing AO,...
Hi! Sorry for the easiest question, but I don't understand what does `if ((GI & 011) == 0)` mean in your Assets/MiniEngineAO/Shaders/Downsample1.compute. 011 is octal number? Could we write this...