Kevin Branigan

Results 9 comments of Kevin Branigan

The problem you're talking about is actually a problem with floating point numbers in computers in general. Unfortunately you are actually not able to put the value 0.2 accurately into...

That seems reasonable, do you have a reference of best practices I can refer to?

Are you interested in doing a pull request? I'm up for incorporating your changes

Hey thanks! I'm curious, but why are the files are severely different? It seems like you've changed a heck of a lot more then just glGetString

I can test it on mac and windows if it's in a state you think it'd work, but unfortunately I'm not familiar with OpenGL 3.2+

Awesome! Once you've copied the git history over i'll update the README to point to you're repo - sad to see my most popular repo go but I'm glad to...

perhaps try with the source repository https://github.com/DaveGamble/cJSON maybe this has been fixed or produces a different result.

There was a change made recently, how many of these crash cases still exist?

The latest version on http://lonesock.net/soil.html is 2008, what version are you referring to?