Kai Blaschke
Kai Blaschke
Running a game server as root is fine on a local machine, but on a public server, this might be a security issue. Docker supports the -u parameter, but with...
### Before posting Please follow the steps below and check the boxes with [x] once you did the step. - [x] I checked the issue tracker for similar issues -...
### Description As described in [azure-pipelines-agent issue #4554](https://github.com/microsoft/azure-pipelines-agent/issues/4554) and [this Developer Community post](https://developercommunity.visualstudio.com/t/Latest-Visual-Studio-version-1791-ca/10598722), the current windows-2022 runner image has a wrong toolset version in the `Microsoft.VCToolsVersion.v143.default.props` file, leading to linker...
From @revmischa on the [projectM Discord Server, 10.11.2022 20:18](https://discord.com/channels/737206408482914387/737206408948220057/1040344780053413898): If someone can create a GStreamer plug-in that will enable any sort of custom media pipeline application for projectM. E.g. turn...
Milkdrop has two places where it "burns" something into the preset main image: - After the title text display is finished, the text is burned into the preset. - If...
Currently, libprojectM only supports rendering using OpenGL 3 and GLES 2. Since OpenGL is generally considered a deprecated API and Vulkan/Metal has a better API to perform multi-threaded rendering and...
Currently, libprojectM is documented in many different places: some Markdown files in the source code, the [GitHub Wiki page](https://github.com/projectM-visualizer/projectm/wiki) and missing a generated Doxygen API documentation. To keep the docs...
Currently, libprojectM uses the "hlslparser" library from the game Natural Selection 2 to convert the HLSL warp and composite shader code in presets to GLSL. While this parser works well...
Currently, projectM is only able to render to any native/current surface and render-to-texture support was broken/unimplemented in 3.x and was removed in the 4.1 release renderer rewrite. To enable proper...
Currently, all time values used for rendering, transitions and effects are based on the system clock. This makes it impossible to render presets at a different speed, e.g. faster or...