Kai Blaschke

Results 34 issues of Kai Blaschke

Running a game server as root is fine on a local machine, but on a public server, this might be a security issue. Docker supports the -u parameter, but with...

### Before posting Please follow the steps below and check the boxes with [x] once you did the step. - [x] I checked the issue tracker for similar issues -...

### Description As described in [azure-pipelines-agent issue #4554](https://github.com/microsoft/azure-pipelines-agent/issues/4554) and [this Developer Community post](https://developercommunity.visualstudio.com/t/Latest-Visual-Studio-version-1791-ca/10598722), the current windows-2022 runner image has a wrong toolset version in the `Microsoft.VCToolsVersion.v143.default.props` file, leading to linker...

bug
OS: Windows
Area: Common Tools
investigate
bug report

From @revmischa on the [projectM Discord Server, 10.11.2022 20:18](https://discord.com/channels/737206408482914387/737206408948220057/1040344780053413898): If someone can create a GStreamer plug-in that will enable any sort of custom media pipeline application for projectM. E.g. turn...

need-help
3rd-party-integration
bounty-reward

Milkdrop has two places where it "burns" something into the preset main image: - After the title text display is finished, the text is burned into the preset. - If...

enhancement
work-in-progress

Currently, libprojectM only supports rendering using OpenGL 3 and GLES 2. Since OpenGL is generally considered a deprecated API and Vulkan/Metal has a better API to perform multi-threaded rendering and...

enhancement

Currently, libprojectM is documented in many different places: some Markdown files in the source code, the [GitHub Wiki page](https://github.com/projectM-visualizer/projectm/wiki) and missing a generated Doxygen API documentation. To keep the docs...

important
need-help

Currently, libprojectM uses the "hlslparser" library from the game Natural Selection 2 to convert the HLSL warp and composite shader code in presets to GLSL. While this parser works well...

enhancement

Currently, projectM is only able to render to any native/current surface and render-to-texture support was broken/unimplemented in 3.x and was removed in the 4.1 release renderer rewrite. To enable proper...

enhancement

Currently, all time values used for rendering, transitions and effects are based on the system clock. This makes it impossible to render presets at a different speed, e.g. faster or...

enhancement