kayy
kayy
I am not sure, as I never used substates until now. On the other hand Unity 5 will support a pretty similar system. So the question is if it's worth...
Hmh, I don't get the namespace warning. Are you using Visual Studio? I fixed the warning regarding the unused using directive in branch master.
Well, Unity 5 introduced a pretty similar way like I did it in AnimatorAccess. If you did not use AnimatorAccess already in your project I strongly recommend to use the...
Sounds goood of course :+1: At the moment I am so busy in my day to day project work, that I am not able make any extensions here - sorry....
That sounds even better :) OK, I have a deadline at June 30 when I had to deliver stuff to 2 customers. I just set a reminder for 1st of...
I am working on several issues and improvements. Sorry for the one week delay :-( So what is your basic idea regarding _PlayerSettings.Android.bundleVersionCode_? Is it just a build number for...
I committed a workaround on master. This provides a public member _CurrentAndroidBundleVersionCode_ in TrackedBundleVersion.cs. So you can at least access this information at runtime. I will integrate this in version...
At the moment I cannot install 5.3.0 dur to ongoing projects based on older releases. So I am really sorry, but it will take a few weeks to look at...