kaytat
kaytat
Because this is PCM, your SDcard will fill up fast. Might be fun to try and encode in mp3 or something on the fly. But I have to ask, why?...
Ah, you want to serve uncompressed audio from Android to pulse. I actually already opened a ticket for that: #10 The problem is that there's no easy way to capture...
Actually, if you have examples of "programs to record sound and write mp3", can you point me to that?
$ git --version git version 1.8.3.msysgit.0 This is run from the command line using the "git shell" that was installed when I installed the Windows client
I've added an option to use min buffer size just like PulseDroid
So this seems ideal: https://developer.android.com/reference/android/media/MediaRecorder.AudioSource.html#REMOTE_SUBMIX But it's only in API 19. And apps aren't allowed to use CAPTURE_AUDIO_OUTPUT. Sucks. I'll try https://developer.android.com/reference/android/media/audiofx/Visualizer.html It's probably gonna sound really bad.
I have not tested this end to end with accessibility in mind and so I appreciate you bringing this to my attention. Using something like the NDK or MediaCodec for...
I've added two new options. 1) Performance mode low latency This is specific to Android O but the documentation [here](https://developer.android.com/reference/android/media/AudioTrack#PERFORMANCE_MODE_LOW_LATENCY) suggests a low latency path for output 2) min AudioTrack...
Android suggest using Oboe for low latency audio but that's going to be a bigger project.
Can you describe the "transcoding"? The app consumes uncompressed PCM and so there is no decoding on the app end. PulseAudio and the Windows server should simply be sending uncompressed...