Mirek
Mirek
In the meantime, if anyone needs to access an HTTP auth protected site/resource, you can include the creds in the URL, e.g.: `https://username:[email protected]/...` It's got me over this issue for...
An ImageToByteArray function might do the job, as there is already a Base64Encode function for byte arrays in unreal. Base64 can be then uploaded as regular text and decoded server...
@IlliaImm If you develop the API as well then you would server the image as a Base64 encoded string, which you would download using a VaRest request and then use...
@IlliaImm Nope, looks like you are trying to Base64 decode the actual image, which won't work because the image is not base64 encoded but raw image data already. If I...
Maybe this function could be wrapped into a custom blueprint function and used in blueprints https://docs.unrealengine.com/4.26/en-US/API/Runtime/Core/Containers/StringToBytes/
Came across the same need, so I've created https://github.com/aqwert/flutter_platform_widgets/pull/91 hoping it's not too opinionated. One has to come up with something of their own joining two completely different things into...
Agreed. If MacOS checks changes to the app, it's understandable. But if Windows doesn't (?), at least Windows ports should be allowed to update without code signing considering how pricey...
I found [this post](https://itch.io/t/493359/disable-download-from-itchio-website) where @leafo asks why would someone want to limit their game to be downloaded only through the Itch app (the thread is already archived). Games based...
Magically sorted today and all works fine 🫠(I see the Copilot extension was updated in the morning, excellent job, thank you for your effort)