karroffel
karroffel
@LinuxUserGD the problem is that storing whole images on disk takes a while and takes a lot of disk space very fast. Probably I'll implement an image-delta algorithm in GDNative...
@Enerccio the glfw-x11 or glfw-wayland doesn't work on weston?
What exactly doesn't work though? Can't initialize? Does the window just not show? It shows but shows crap? Because if you use glfw without an OpenGL context it doesn't have...
Do you have the line commented out? Because if you have it commented out then it creates an OpenGL context. If you don't have it commented out then I'm clueless...
This is mostly a bug with the Godot-side implementation of NativeScript, I have to take a look or at least put a warning that this is not allowed :smile:
Yes, this is normal. That's a limitation in the GDScript autocompleter. It only checks other GDScript's and engine classes. Mono/C# and VisualScript behave in the same way (at least last...
I'm working on the first NativeScript extension for 3.0.1, it will have an API for setting and getting type tags. So the meta information doesn't have to be used anymore....
Telegram does it in a nice way I think, the way Riot does it is very ... disruptive I feel like.
Just mentioning that contracts by default will always run, but you can use the `override_debug` feature to make them debug only. In that case no further profile configuration should be...
But compiling the attributes without the `contracts` crate will fail, unless I misunderstand how you intend to use the crate :upside_down_face: