Karl Henkel
Karl Henkel
The mesh is split into multiple pieces because we are not setting the index format to use 32 bit int, and thus is bound to a triangle count of ushort.MaxValue...
What is the error exactly?
What app are you importing from?
You'd just need to modify the Exporter to look for meshes in `SkinnedMeshRenderer` as well as `MeshFilter`. Would be happy to accept a PR for this.
It would probably be easier to do this just using the ProBuilder API, see https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.ProBuilder.MeshOperations.DeleteElements.html
I've not been able to get any variation of regex negation to work. However I'm new to AutoKey, so I'm wondering if my expectations are incorrect. I'd expect this expression...
@luziferius Thanks for your reply. Yes, the intent is to match all windows that do not start with `gnome-terminal`. I tested in a few regex editors, however in Autokey it...
@josephj11 I see, I didn't realize that the regex was expected to match both. Thanks for your reply 👍
As a workaround you can just open up the `gtkrc` and `imagerc` files and change the image paths to the fully qualified path. Ex: ``` style "gimp-icons" { stock["gimp-color-pick-from-screen"] =...
It looks like the constructor signature was changed as of Unity 6000.x. Modifying `ProjectCapabilityManagerExtension.cs` got me running again, although I can't verify that it is actually working yet as I'm...