Kane Rogers-Wong

Results 60 issues of Kane Rogers-Wong

Hi there! I installed [email protected] using `yarn global add` ``` success Installed "[email protected]" with binaries: - cbr - cognito-backup-restore ✨ Done in 14.36s. ``` However, when running the executable `cbr`,...

I encountered [a bug in Rapier](https://github.com/dimforge/rapier/issues/233) that was caused by incorrectly creating UnitQuaternions with zero values. As per @sebcrozet's suggestion, to help avoid this in the future the following can...

## Background Skyboxes. We gotta have 'em. ## TODO - [x] Add relevant samplers - [ ] Load files in - [ ] Wire up fragment shader

feature

## Background Hotham Simulator has some of the worst Vulkan code on the planet. Probably time to clean it up. ## TODO - [ ] Identify validation warnings - [...

rendering
simulator

## Background After getting significant gains in #226, there's still much more juice we can squeeze out of the renderer. The name of the game is _bandwidth_. We **must** ensure...

rendering

## Background Now that Hotham is becoming sufficiently complicated, I think it may be time to eat that particularly tasty elephant of Game Engines: _scenes_. I've resisted adding anything of...

feature

## Background The debug server is a good *idea* but at the moment it's totally unused and brings in a lot of unnecessary dependencies. Someday I'd love to turn this...

maintenance

## Background Speaking with an Oculus Engineer, one of the *biggest* ways we can get an improvement out of our rendering pipeline is to use Fixed-Foveated rendering. Facebook has an...

feature
rendering

## Background After the upgrade of the glTF importer and the new rendering backend, the hands animation is no longer working. This is somewhat understandable as the way hands were...