Kan

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![image](https://github.com/coronalabs/corona/assets/70838508/f1456f3e-0b44-4592-a2e3-722a0f3058c6) You can change any ratio by window defaultViewWidth/Height in build setting.

I had some confusion about runtime.GetFPS. It's similar to 1 / (physics.GetTimeStep() * physics.GetTimeScale()). So I reverted the commit 0c869d3.

OK, I'll do some tests on it. And push a new commit.

> Nice job on the fix! I had a PR (#641) suggesting a solution for the axis issue. Glad to see progress on this. Your solution about the axis is...

> > Nice job on the fix! I had a PR (#641) suggesting a solution for the axis issue. Glad to see progress on this. > > Your solution about...

> Are you seeing this only in iOS or is it a general problem? Does it go away pre-3717? > > If so I must have stepped on something. Looking...

If there are no error logs, I suspect something is preventing the macro FRAGMENT_SHADER_SUPPORTS_HIGHP from working. ![Image](https://github.com/user-attachments/assets/f10681e3-d5d4-4171-9efe-4ac40b72a9ad)

> Solar2D đã chính thức nâng cấp lên Box2D V3 chưa? Nếu chưa, liệu có tốt hơn không nếu giữ nguyên từ khóa và tự động xác định theo cách...