Aditya Kamireddypalli

Results 17 comments of Aditya Kamireddypalli

I face a similar issue while trying to add a pytorch graph. Has anyone solved this issue. My output looks something like this ``` -------------------------------------------------------------------- RuntimeError Traceback (most recent call...

Any luck on this??? I'm having the same problem when trying to run ```import h2o4gpu``` in a python shell on a remote server. The server has user instances for GPU....

Hi, Indeed, I would say that most of the code is duplicated into the new class. I did initially think of extending `PlanarSceneGraphVisualizer` itself, however I thought from a users...

Hi @RussTedrake @bernhardpg @SeanCurtis-TRI, I have made changes to the existing `PlanarSceneGraphVisualizer` and removed the `PlanarSceneGraphContactVisualizer` as per the comments above. I am running some sanity check tests on these...

> `MakeHardwareStation` should simply be exporting the contact results output port; it doesn't make any changes. In case it's useful, I also have this [contact_inspector](https://github.com/RussTedrake/manipulation/blob/master/book/clutter/contact_inspector.ipynb) notebook; one could potentially add...

> On the python side, you won't be able to handle the quadrature point data. It [hasn't been bound](https://github.com/RobotLocomotion/drake/blob/master/bindings/pydrake/multibody/plant_py.cc#L88-L100). Only `contact_surface()` and `F_Ac_W` have been bound. On the other hand,...

@SeanCurtis-TRI Is there a way that I can just run the python unittests? I tired looking for this in the developer docs but it points me towards the running the...

@SeanCurtis-TRI Thanks for this. I am running into another problem, when trying to run the test and building. It looks like the build process uses a lot of memory and...

Thanks for this @SeanCurtis-TRI. I tried with the steps you mentioned but ran into the same issue. As an alternative, do I need to build the repository to just perform...

@SeanCurtis-TRI Thank you for your feedback. Turns out once I build it on a slightly beefier machine, the build goes through (along with some limits on CPU and memory usage...