Kamen Dimitrov
Kamen Dimitrov
Trying to compile a new project, right out of the box, gives the following error: Undefined symbols for architecture i386: "cocos3d::C3DDeviceAdapter::getInstance()", referenced from: cocos3d::C3DRenderSystem::C3DRenderSystem() in C3DRenderSystem.o I am using latest...
## Checklist - [x] I've updated to the latest released version of the SDK - [x] I've searched for existing [GitHub issues](https://github.com/facebook/facebook-sdk-for-unity/issues) - [x] I've looked for existing answers on...
In order to get everything compiled properly, when adding to an existing project. All .m files should be renamed to .mm, so you don't have to go and set compile...
Not exactly an issue, but did you manage to get UIToolkit Input Fields working with the System Keyboard?
**Describe the bug** We are trying to run Unity's official Draco and KXT plugins and although they work as suppose, in a MacOS build they cause problems when we want...