kablouser
kablouser
https://github.com/UnityTechnologies/open-project-1/issues/502 Changed the aerial movement logic to use the combined magnitude of (x, z) instead of treating the components independently. Otherwise, there is a diagonal speedup. Verification: replicate steps described...
https://github.com/UnityTechnologies/open-project-1/issues/416 https://github.com/UnityTechnologies/open-project-1/issues/499 I think the issue lies within CharacterController. When calling Move() with a downwards direction it can get stuck if it's close enough to a very vertical wall (but...
**Short description** A clear and concise description of what the bug is. When jumping at certain walls, the movement speed suddenly increases. **Expected behaviour** Jumping at walls shouldn't speed you...
https://github.com/UnityTechnologies/open-project-1/issues/499 Solution: If OnControllerColliderHit occurs multiple times per frame (i.e. the CharacterController has multiple hits) then pick the hit with the highest normal.y value (i.e. pick the hits near the...
**Short description** Moving into the rock sometimes stops all horizontal movement. You must jump to move again. **Expected behaviour** Moving into the rock shouldn't stop horizontal movement. (But obviously stops...