k9lego
k9lego
Android version - good point, what could be done instead is the key file is stored in the EE repo, though I’m not sure if there’s any security concerns there...
Made it reuse a keystore and delete all build files (except Script Reference) after 5 days. Let me know if you want any other changes. I thought of using one...
Oh yeah and GH actions decided to take downtime right around when I committed. It worked on my repo when I tested it https://www.githubstatus.com/
Usage: Get the Base64 of a Keystore file, then upload it named as "ANDROID_KEYSTORE_BASE64". https://github.com/k9lego/EmptyEpsilon/settings/secrets/actions/new Let me know if you need any help! Personally I'd use a separate one from...
Yeah I tested it on the branch “check” but it failed as a fork for some reason. My suspicion is it’s creating a blank file, I’ll troubleshoot it when I...
Fixed the bug, sorry for the delay! Let me know if you have any feedback! One thing that bugs me is the unzipping spam for Android, I might try to...
I agree with that. GM would be more effective if one person made the story and one managed the enemies. Some sort of password or key file would be nice...
Yes! We can start sounds/music in scripts already. The only problem is we cannot stop long tracks early. If a long intense music is playing, it cannot be stopped if...
@LJDude I was looking into the source code, and there is a "Threat Level" function. That might be useful.
This would be very helpful, support!