Wil
Wil
@hlhtddx If this helps, To my understanding, the animation clip information is embeded into the flatbuffer file exported (someSceneFile.ccreator) To use the animation, you could play the animation clip with...
So about the features, For the AnimationManager class, to add a overloaded function for the playAnimationClip to pass in an additional argument which is the enum WrapMode so that i...
Hi, I've also encountered widget alignment issues when i exported out my project, my ui elements that is using widget for alignment based on pinned %/px will still end up...
Hi minggo, Just to check, Is this currently being work on and is there an estimated time?
@drelaptop Yes, this seems to work for the aligning of ui widget component; Thank you so much for the effort; Just would like to check it is only compatible with...
Hi minggo, just want to check with you that by changing texture will also allow packed spritesheet?
Hi all, if my following workaround/fix works for you guys. https://github.com/gkngkc/UnityStandaloneFileBrowser/issues/60#issuecomment-492055836
@virgiegv Have encountered issue on my side as well after build where file panel does not even open up. Have found a workaround without the need to bring the dependencies...