Julien Duroure

Results 91 issues of Julien Duroure

Requested by Godot Engine team here: https://github.com/godotengine/godot/issues/64275#issuecomment-1213052478 Currently, default is limited to 4, and we can, by checkbox, export all influences. By glTF specification => Must be N % 4...

enhancement
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Skinning_&_Rigging

See https://github.com/KhronosGroup/glTF-Blender-IO/blob/e66a395089820d6ca31a75ed53a92ba4df4f8d2b/tests/package.json#L8

task
tests

With Geometry Nodes, we now have some generic data that are linked to vertex/faces/etc... Can be retrieved with mesh.attributes. That would give any attribute created by geometry nodes or elsewhere...

enhancement
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importer
Mesh_&_Object

Currently, only 1 animation is set as active in Blender at import. If animation has no nodes in common (no overlapping), we can set multiple action active. See original report:...

enhancement
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Animation

Cf discussion starting at this comment, and next ones : https://github.com/KhronosGroup/glTF-Blender-IO/pull/807#issuecomment-1136480131

enhancement

Fix #1626 Set skinned mesh at root Note : Need to be fully tested

¿Will the resolution of this issue fix the fact that the current glTF export flattens all of Blender's collections into a single level? For example, this .blend scene graph: Becomes...

enhancement
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Mesh_&_Object

Vertex groups are now stored in mesh data, no more on object. So we can remove all code linked to avoid miss cache because of vertex group. We will now...

enhancement
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