JR
JR
Oh and maybe I should mention that the current behavior is that it allows you to select a node from the scene to use in the exported field like normal,...
Im not sure how it would want to be shown - like as a compile error or a warning or something else when using the `#[export]` attribute. The gdscript behavior...
I also ran into this issue. In my case had a couple of `.exr` files failing to import, which caused all subsequent `.jpg/.png` imports to fail, without the option to...
> @jrockett6 Where did you get that error from? I don't get a message box or similar. @MarcusRiemer I'm fairly certain it was just in the Output console.
> This hasn't been accepted in Godot, so no... Right, I should have been more clear. I meant "it would be nice if *Godot* allowed for builtin resources", and then...
Not a huge deal, but when a #[func] called from godot panics, Godot throws `Method not found`, along with the rust panic messages. Once you learn that this is the...