Results 25 comments of Jeremy Whiting

Hello Daniel, Actually, the languages are based on some data files that are in a format that is known, but generated by some other tools that aren't included in this...

Yes, those windows tools work fine for now. I think they are preventing debian from putting pico in main though, they are in non-free because those exe files are an...

Daniel, They are here: https://android.googlesource.com/platform/external/svox/+/refs/heads/donut-release But they only convert the textfiles to .pkb then there's a perl script to combine those into .bin files 2 per language, one for the...

Looks like you need the package that includes the header files. From looking at packages.debian.org it's probably called libpopt-dev https://packages.debian.org/search?searchon=contents&keywords=popt.h&mode=path&suite=stable&arch=any install that one and you'll have the popt.h header that...

Hi John, I haven't implemented the sprite editor bits yet. It would be a helpful thing to have in place for the game I'm working on currently though, so I...

Here's the data for an NES style joycon I gathered the other day using steam-runtime-input-monitor and evemu-describe: ``` { "added" : { "interface_flags" : [ "raw-hid" ], "type_flags" : [...

Looks like that one landed at least in hid-nintendo.c in the kernel (from what I'm seeing in a 6.2.2 arch kernel sources here) not sure if it landed in hid-nx...

Looks to not be in hid-nx.c yet. Ignore my noise.

Yep, no worries. Enjoying this so far. Are there plans to get this into mainline at some point in the short or long terms?