Jon Pryne
Jon Pryne
Both loader functions: PLAYGROUND.Application.prototype.loadTexture & PLAYGROUND.Application.prototype.loadObject include the line: this.loader.add(name); yet the variable 'name' is defined on line 3374 of playground.js (SoundWebAudioAPI.js) as: if (alias) name = alias.source; Why does...
I've solved this by changing the resize function to: ` resize: function() { /* update renderer size on window resize */ this.renderer.setSize(this.width, this.height); if( ENGINE.Game.camera) { ENGINE.Game.camera.aspect = this.width /...
Digging into Oryol, & finding that mouse & keyboard input is not implemented for mobile (or mobile HTML5) platforms. This is more useful than it might seem, as mobile units...
Following directions from [https://woz.sh/](url), everything went smoothly until I got to: > cargo install woz I downloaded & compiled everything easily, yet 15 errors followed, such as: > error[E0433]: failed...
the trait `std::future::Future` is not implemented for `impl futures::future::Future` ### Steps to Reproduce (I'm using Ubuntu MATE-64bit on a Raspberry Pi4.) 1. Compile the template ### Expected Behavior The template...
error[E0063]: missing field `alpha_mode` in initializer of `SurfaceConfiguration` --> src\render\wgpu_context.rs:57:22 | 57 | let config = wgpu::SurfaceConfiguration { | ^^^^^^^^^^^^^^^^^^^^^^^^^^ missing `alpha_mode` I got this running by adding the following...
On Windows 10, I consistently get an unusable window arrangement, as shown in the image below. This may be due to having multiple monitors, as I also have an Oculus...