Jos Kuijpers
Jos Kuijpers
Btw, this is only for mod classes. Objects and Specs can of course use the listeners freely.
Moving to 1.3: quite complicated
Alternative proposed by @baleBaron When tedding, swap input/output (swap values of DRY_GRASS and GRASS) so it inputs GRASS and DRYGRASS and outputs GRASS. Also set the density bit to 1....
Have a spec for actually repairing (on Drivable) Have a spec for the whole keeping track of cost (on Drivable) Maybe something for auto-repairing in ssVehicle (needs overridng stuff?) Move...
Partly done: - Created a new ssAtWorkshop spec, to determine whether player is nor and/or vehicle is in a workshop. Used by ssRepairable - Moved around the specs
Please contact us on slack > On Aug 19, 2019, at 4:36 PM, jujuokl wrote: > > @joskuijpers ? > > — > You are receiving this because you were...
SoilMod is not going to happen. @baleBaron you had some arguments against this system, what were they?
Moved to V2: new feature. Might think about: - Washing liq. fert. away when it rains and it has not been absorbed - Disabling liq fert spraying in rain
Is this something we can decide with the moisture?
Hmm. Adding these will make the code more cloggy: the density lines are already very big. Any suggestions? Adding to util, with what names?