Joseph Kaile

Results 13 issues of Joseph Kaile

This PR fixes the problem where pressing ALT and the drag left mouse button in the Editor viewport causes tiles to disappear.

As described in this [forum post](https://community.cesium.com/t/credits-widget-blocks-ui-interaction-even-when-show-credits-on-screen-is-off/18448), the web browser widget can interfere with other UI elements even when there are no credits on the screen.

Loading Shinjuku Ward causes crash after running out of memory. The no-texture version does not crash. ![image](https://user-images.githubusercontent.com/97980867/152232510-fa5340f9-f553-479f-9c71-a9e60ca7b05c.png)

bug

Trying to fix #375. Conclusion: Testing with upsampleGltfForRasterOverlays, there is an improvement (like 10%). In upsampling OSM buildings, when the file sizes can get up to 3 megabytes, the discrepancy...

Put a Post Process Volume in some maps/sublevels. Makes evening/sunset more realistic. Fixes #11

The tile sets are black in 5.3 iOS for some unknown reason. Resizing the 1x1 textures to 4x4 textures makes the issue go away.

Added two new utility functions, `rayTriangle` and `intersectRayGltfModel`. They have unit tests to verify their correctness. This PR can really be thought of as two distinct efforts: * The implementation...

Builds on #777, so merge that first.