Jorji Costava

Results 16 comments of Jorji Costava

ProjectedTextures officially got better functionality since the last post. Did you get everything you needed? I'd love to see an update with what you're doing with them now.

Is this still happening? I ran into it a lot 9 months ago, even when I wasn't personally using voice chat at all. It did only happen when people were...

It's probably worth mentioning that it doesn't seem to work with RenderScene -- which is fine since that hook already gives `origin`, `angles`, and `fov` anyways.

I ran a benchmark test against `self.Owner` vs `self:GetOwner()` to see what the speed difference was between them. The mean of 100 calls is given for each check. ``` self.Owner...

Thanks @GitSparTV, I cut the cruft.

What's the map in the example image called? I'll try to reproduce it in Garry's Mod and other Source games. You mention it was resolved since L4D; maybe the fix...

> Also, why `SetLabelText` and not `SetMessage` or `SetContent` Because I named it something even worse before `SetLabelText`. > when no message is set it should implicitly disable the label...

Added GenerateExample: ![image](https://user-images.githubusercontent.com/22194840/187669805-238fbc69-80df-4378-a82c-0732bdcc40a8.png) > You could add assert checks for the docking. ~~I'm not sure how to do this without looping through docked elements in `Invalidate`. I can `Dock( TOP...

I reinvented this wheel often enough that I decided it was worth spending time writing a generic implementation of it 18 months before buffing away my special use case functionality...

There's a C# example of converting the `HmdVector2_t pVertexData` into a Unity mesh. https://github.com/ValveSoftware/openvr/blob/4c85abcb7f7f1f02adaf3812018c99fc593bc341/samples/unity_teleport_sample/Assets/SteamVR/Scripts/SteamVR_Utils.cs#L390 It's also worth checking out that Ogre3D has mentioned Valve's hidden area mesh in this blogpost:...