Jonathan Wilson

Results 15 comments of Jonathan Wilson

> This looks good but the trait will have to be in scope. What about adding the functions onto the existing buffer types? > > ex `StorageBuffer::content_of(item: &T) -> Vec`...

I've also checked this with echoing some text in ANSI codes and 31 gives cyan and 36 gives red

body_entered(body: [Node2D](https://docs.godotengine.org/en/latest/classes/class_node2d.html#class-node2d)) Emitted when the received body enters this area. body can be a [PhysicsBody2D](https://docs.godotengine.org/en/latest/classes/class_physicsbody2d.html#class-physicsbody2d) or a [TileMap](https://docs.godotengine.org/en/latest/classes/class_tilemap.html#class-tilemap).... A StaticBody2D is a PhysicsBody2D, so the docs are incorrect if this...

> Not sure to see the point on the proposed changes. To avoid naming collision with cglm.

> I woudl prefer to have the option to choose one name or the other. ok, that would involve having a `#define VEC_2 ` depending on which option in chosen....

> mason-lspconfig.nvim made a BREAKNING CHNAGE on 2025-05-06, maybe you need to update neovim to v0.11.x. this fixed it

however when i use the run button above the main fn, it works

> The few times I've had this happen to me clippy would recompile after a `cargo run`, and `cargo run` would recompile after clippy. I think clippy can end up...

> Do you know if this worked in 0.13? it did not. In 0.13.2, the same code with very minor changes gives the same output: ``` 2024-07-01T21:18:02.604417Z ERROR log: Device::create_render_pipeline...

I tried this with all the UUIDs what didn't start with `0000` by changing the value in `IBluetoothConnector.h` and it didn't work.