Jonathan Meier
Jonathan Meier
I have the following two .NET Core SDK Previews installed on Windows (amongst others): ``` Display Name - Version - Arch - Uninstall Command Microsoft .NET Core 1.0.0 - SDK...
We develop an Eclipse plugin that depends on the `org.eclipse.swt` bundle in Eclipse and build it with Tycho (version `3.0.0`). In this plugin, we make use of some internal API...
Integration test illustrating issue #1512.
Currently, there's no support for the `shininess`, `reflectivity` and `bumpValue` material properties in either of `PRTMaterialNode` and `ArnoldMaterialNode`. Task: * Add support for these three properties to the material nodes.
Currently, in Arnold we ignore the opacity map mode (`material.opacitymap.mode` can be blend, mask or opaque) and simply use the default blend. Task: * Implement support for the mask and...
Currently, for Arnold we only support RGBA textures as opacity maps, where the alpha channel is used as the opacity. However, CityEngine also supports RGB opacity maps, where the luminance...
Currently, in both `PRTMaterialNode` and `ArnoldMaterialNode` we use a separate texture shaders for each map, regardless of whether the textures are actually the same or different. Task: * Create only...
Consider the following simple rule attribute: ``` @Enum("Val1", "Val2", "Val3", restricted = false) attr enumVal = "Val1" ``` CityEngine provides a drop-down menu for this enumeration with entries `Val1`, `Val2`...
Currently, we don't support initial shapes with holes (see screenshot below). Task: * Implement support for shapes with holes, i.e. make sure that * the initial shape geometry is interpreted...
When generating Arnold material for multiple models, we always reuse the same variables in the emitted MEL script, which leads to a variable shadowing warning. Task: * Find a way...