jomiq

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I'd like to report this issue as well. Same configuration, hardware slightly different: ``` CONFIGURATION: https://docs.platformio.org/page/boards/ststm32/nucleo_f746zg.html PLATFORM: ST STM32 (15.1.0) > ST Nucleo F746ZG HARDWARE: STM32F746ZGT6 216MHz, 320KB RAM, 1MB...

I adjusted to make it run on Godot 4.0 official build. I haven't done testing apart from running the project and observing that it seems to work. I made this...

> Nvm, they also updated the docs Yes, there was even a hint in the shader editor telling me how to update to use explicit depth texture. 👍

Hi, I'm working on a project where I generate an staff list/taxonomy from a spreadsheet. To this end I wrote some Python to read, manipulate and write the zola content...