jojorne

Results 21 issues of jojorne

This skips the missing file. So, the user still needs to F5. I see it as a fix when able to detect the file back without F5.

Settings not saving - You have to enable it every time you open ILSpy. Missing file crash - Create a simple temporary console in C#, compile and load it on...

The ability to add other languages to the context menu. Sometimes english is not your mother tongue, even tho you use english a lot, there are cases where you don't...

``` Faulting application name: re3.exe, version: 0.0.0.0, time stamp: 0x617757e4 Faulting module name: ucrtbase.dll, version: 10.0.19041.789, time stamp: 0x2bd748bf Exception code: 0xc0000409 Fault offset: 0x000000000007286e Faulting process id: 0x5070 Faulting...

![capture_29-01-2017-06 10 01 pm](https://cloud.githubusercontent.com/assets/18329136/22407488/fe1a9240-e645-11e6-85d2-a750516b2e0d.png) That square dot way far seems not part of the window. So, my suggestion is to swap the column order.

Feature Request

System.NullReferenceException : Object reference not set to an instance of an object. at Microsoft.CodeAnalysis.AnnotationExtensions.WithAdditionalAnnotations[TNode](TNode node,SyntaxAnnotation[] annotations) at RefactoringEssentials.CSharp.CodeRefactorings.ToAbstractVirtualNonVirtualConversionCodeRefactoringProvider.c__DisplayClass0_0.b__8(CancellationToken t2) at RefactoringEssentials.DocumentChangeAction.GetChangedDocumentAsync(CancellationToken cancellationToken) at async Microsoft.CodeAnalysis.CodeActions.CodeAction.GetChangedSolutionAsync() at async Microsoft.CodeAnalysis.CodeActions.CodeAction.ComputeOperationsAsync() at async...

___ ***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.* ___ ### Godot version 4.2.dev5 ### System information Windows 11 ### Issue description...

bug
confirmed
topic:input

https://github.com/miguelgrinberg/python-engineio/issues/142 They made a change for security reasons but it is causing an error. In that thread they suggest to use `Payload.max_decode_packets = 50`. So I tested and the error...

Loose keys like **~**, **^**, **`** and **´** from the ABNT2 keyboard are not appearing ingame chat or better they appear as simple space. Edit: Ticking any of the checkboxes...