Johan Olofsson

Results 11 comments of Johan Olofsson

That is true, but is also quite unlikely to happen? And even if the impl. would change it is even more unlikely that anyone will ever declare a variable of...

Yes, that would be a sufficient solution, albeit with a small overhead in non optimized scenarios, but still much better than using the IEnumerator. Can we get a comment from...

Hi, im basically doing the same thing for PyxelEdit. Did you ever figure this out?

Oh awesome, yes I made it work. Was sufficient to simply use the TextureGenerator and provide the right stuff including the secondary textures. Works really well in tilemaps now! Thx...

Yes, this sure isn't easy to setup right out of the box! :) What you need to do is to use UnityEditor.Experimental.AssetImporters.TextureGenerator.GenerateTexture() and provide it a TextureGenerationSettings object. This settings...

Oh sorry Martin, my have replied to u instead of a guy asking a question :) On Mon, Oct 12, 2020 at 12:30 AM Johan Olofsson wrote: > Yes, this...

Has anyone tried this in 2020.2? It works fine for me in 2020.1.x but in 2020.2 it stops working.

Ok, so the problem seems to be that as of 2020.2 the rendering of sprites will ignore pixels which have alpha=0 in the main texture, regardless of what colors the...

Same issue on one particular computer. Works on others. Tested both Windows/Mac. This is 2D but the z position is 0. Did you find a solution?

Turns out this might be related to having multiple inspectors active and how unity is calling OnSceneGUI().