Joe Todd

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It would also be good to cache the device info into a sycl equivalent of _cudaDeviceProp_ to avoid the need for repeated queries on every kernel submission. With a little...

I suspect this is superseded by #4593, right @masterleinad ?

Hey @jwake did you make any progress with this? I'm quite keen to get this feature working & wouldn't mind helping out, though I'm not that familiar myself.

I'm sure I remember clangd working with SYCL in the past, so I might start with a `git bisect` & see if I get anywhere.

After failing to find a `good` commit for my bisect, I remembered I previously just worked around this by messing with `compile_commands.json` or alternatively some vscode setting (I think?) to...

Hey, thanks for the fast merge! This issue is not a blocking point for us - we are happy to rely on downloaded MMG & Metis. It might be good...

Closing for now. Please re-open as/when required @aacostadiaz

@AD2605 thanks a lot for this contribution. It's a useful addition, and it paves the way for eventually incorporating `kernel_properties` into the main launch APIs. Detailed review to follow, but...

> @AD2605 thanks a lot for this contribution. It's a useful addition, and it paves the way for eventually incorporating `kernel_properties` into the main launch APIs. Detailed review to follow,...

@JackAKirk, we're planning to overhaul the `launch` API prior to the 2025.0 release, largely in order to be able to accept whatever kernel and launch properties the user might specify...