Trent Callan
Trent Callan
Hmm if I was to create a Decky Loader plugin for this, would you recommend using the workaround listed above or a UI to replace the systray?
The UI is doable I think. I'll review the code tonight after work and see how I can hook in.
Hmm from what i can see there is no interprocess communication available. Is there a CLI that csn be used to hook a game? Tbh it looks like the workaround...
If we can add a way to communicate between processes like a local socket or a command line interface i could make a decky loader plugin to show the ui....
On steam deck some games monitor the wrong process for some reason. Adding a pipe between the echo cancel-sink and steamprocessrecorder is needed to capture sound on the host
I have the same sentiment as OP. Im willing to help whereever i can.
I have run into other instances of this in gamemode but most apps do exit cleanly so it should be possible? Hmm it causes the hooked game to fail to...
Ah I see what your saying now. I was able to reproduce it also. I think ill put some more focus on getting this working through decky. That way one...
While working on the RPW Decky plugin I noticed that sending guest invites freezes the UI when trying to close the "hooked" game but the same is not true for...
I did try canceling via the ui and had the same freezing issue. Ill double check tommorow and update my comment. For friend links via the ui you have to...