ModelMod
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A system for modifying art in games.
I'm having trouble following the User guide pointed to in the readme and setting up MM with Guild Wars 2. here: https://github.com/jmquigs/ModelMod/blob/master/Docs/userguide/README.md Set up steps completed: - Created a profile...
ExePath targets Gw2-64.exe with d3d9.dll 64 bit in the same directory. Launcher will log in but then crash when attempting to launch the game. The crash sometimes produces an "Install...
Hi mate, I absolutely love your tool and been using it for GW1 and GW2 ! wanted to know if you plan on doing the same thing in order to...
These are basically just hardcoded and it results in dynamic lighting being off (sometimes way off) depending on the model. Solution is to apply math sledgehammer: http://stackoverflow.com/questions/5255806/how-to-calculate-tangent-and-binormal
Hi. First of all thanks for your tool. As you may be aware, the most requested thing on the GW2 forums is an option to disable legendary trinket effects. Anet...
Well, since a huge number of game developers prefer to work on macOS and some specific people are interested in a Linux version (me ;D) - is this here the...
This happens whether or not a mod is actually being displayed, so its probably something in the d3d interceptor (hopefully not the hash check for mods; will need to profile...
This is more common than DX10 so its probably the first alternate renderer that should be implemented.
Steps: 1) Add a new profile 2) Select an executable for the profile 3) Delete the profile 4) Exit and restart the launcher Observed: new profile is still present Expected:...
Certain games fail to init the CLR with "unexpected error". From some prototyping, I think the CoreCLR may allow this issue to be avoided or fixed. I suspect this error...