ModelMod
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A system for modifying art in games.
Triggering a full (code + data) reload with F10, then another F10 while that load is in progress, will cause the app domain to get unloaded and the load thread...
Saw this program was mainly for DX9 and was wondering if it still works for DX11 and if it is able to change gear assets etc? A little new to...
Many games have anticheat which detect d3d9.dll and this makes the mod unusable. Is there any way to work around this? To add some more info: The anticheat is simply...
Sorry for submitting this as an issue. Just didn't find any other way to post my thoughts. Hey @jmquigs! I wanted to send my appreciation for this! I've always wanted...
I've spent some time familiarising myself with VS and F#. If I can get MM to build successfully, I can move on to debugging the issues I brought up earlier....
The mmobj IO addon scripts have been rewritten using the Blender 3.0+ obj addon as a basis. Important edits to the obj code are preceded by a comment containing either...
I've taken an interest in this project again since I've been considering getting back into GW2 recently. I'm in the process of porting the IO scripts to the 3.0+ API...
Where is it generated "TPLib\DirectXMesh_x64.dll"
Is snapshotting to create new mods going to be implemented in the DX11 version? Would definitely love to be able to create new mods again.