jazz mickle
jazz mickle
ZDoom can display PNG textures with the software renderer by automatically palletizing them. This may be a large task, but would be a great convenience for modders. Perhaps the implementation...
A relatively standard tool in CSG editors, a clip tool where you can quickly create a plane and split/clip brushes.
Create a material browser for searching, filtering, grouping and applying material. Also show currently selected material.
Add placement settings for adding UV generation, and automatically applying materials, when generating brushes. E.G Cylinder tool top/sides material
If you select any tool other than Object tool, the gizmos for translating, scaling etc do not appear when selecting any non-CSG object, which is confusing can easily break flow....
 Using [UI Elements](https://docs.unity3d.com/Manual/UIElements.html), we could create an inspector preview and editor for UVs in the inspector, similar to [Trenchbroom](https://kristianduske.com/trenchbroom/index.php)'s. This would allow quick edits without having to...
 As shown in the gif, the selection highlights and hover highlights disappear when holding ALT. No other edit mode exhibits this behaviour
1) Select a surface in surface edit mode 2) Click in the void somewhere The selection persists, but I expect it to deselect the surface
Option to export the current CSG Model as an OBJ format model, with material references in the project in-tact if possible.
The UI isn't scaling properly on mac with a hdpi screen when running any of the examples listed in the readme. This makes too hard to read or use properly.