Results 104 issues of jazz mickle

ZDoom can display PNG textures with the software renderer by automatically palletizing them. This may be a large task, but would be a great convenience for modders. Perhaps the implementation...

feature request

A relatively standard tool in CSG editors, a clip tool where you can quickly create a plane and split/clip brushes.

enhancement

Create a material browser for searching, filtering, grouping and applying material. Also show currently selected material.

enhancement

Add placement settings for adding UV generation, and automatically applying materials, when generating brushes. E.G Cylinder tool top/sides material

enhancement

If you select any tool other than Object tool, the gizmos for translating, scaling etc do not appear when selecting any non-CSG object, which is confusing can easily break flow....

bug

![trenchbroom uv editor](https://raw.githubusercontent.com/kduske/TrenchBroom/master/app/resources/documentation/manual/images/UVEditor.png) Using [UI Elements](https://docs.unity3d.com/Manual/UIElements.html), we could create an inspector preview and editor for UVs in the inspector, similar to [Trenchbroom](https://kristianduske.com/trenchbroom/index.php)'s. This would allow quick edits without having to...

enhancement

![surface2](https://user-images.githubusercontent.com/7083717/57727663-5e3efd80-7692-11e9-8815-265c21a06486.gif) As shown in the gif, the selection highlights and hover highlights disappear when holding ALT. No other edit mode exhibits this behaviour

bug

1) Select a surface in surface edit mode 2) Click in the void somewhere The selection persists, but I expect it to deselect the surface

bug

Option to export the current CSG Model as an OBJ format model, with material references in the project in-tact if possible.

enhancement

The UI isn't scaling properly on mac with a hdpi screen when running any of the examples listed in the readme. This makes too hard to read or use properly.