Yan
Yan
I have the same problem, and even I changed DarkMonkey theme to NetBeans default theme it still can't display properly.
不仅是从上往下,只要是模型靠近屏幕的边缘、角落都会被拉伸。 这只是一个学习项目,目前没有动力去搞清楚原因并解决。
我在写这段代码的时候,对于透视除法一直没有完全理解。到底应该在什么阶段除以w?把哪些东西除以w?后面再怎么处理? 我反复尝试之后发现在视口(viewportMatrix)变换后在除以w就正常了,具体出了什么问题我现在也没搞明白。整个程序突出一个思想:能跑就别碰它。如果你能教教我该怎么改正就最好啦。 另外,因为经过了视口变换,现在的position已经可以理解为显示设备上的像素坐标,因此才可以直接使用y。因为平顶、平底情况下插值得到的y是相等的。
What's your tfg modpack version? I'm sure there was something wrong with the Create deployer. When a deployer continuous working with sandpaper or bucket into nothing, it will gradually consume...
Create team said it will be fixed in 6.0.7, TFG update Create from 6.0.6 to 6.0.8 in 0.11.8, I think it should be OK with the latest TFG game instance.
And I know the AllTheLeaks mod it self makes memory leak. It will keep ServerPlayer references after player is offline.
It's better to use spark mod https://www.curseforge.com/minecraft/mc-mods/spark to monitor your server memory. Then we have some logs to analysis.