John Lillis
John Lillis
When merged, this PR will make various improvements to the `playerblips` resource: - Refactored settings config so they appear in `admin` and `admin2`. This *breaks backwards compatibility* as the setting...
When merged, this PR will refactor the `deathmatch` gamemode. Here is a list of improvements: - Integration with `defaultstats` to handle default weapon stats - Integration with `mapcycler` to trigger...
I think it would be a good idea to establish and begin enforcing (via code reviews and CI checks) style rules for this repository just like we do for mtasa-blue....
When merged, this will add an [.editorconfig](https://editorconfig.org/) file to the repo to help enforce a consistent coding style. The following rules are set: - Add final newline and trim trim...
**Is your feature request related to a problem? Please describe.** It is not currently possible to create blips, radar areas, colshapes, or water elements via the map editor. **Describe the...
**Which resource(s) have this problem?** `admin2` **Describe the bug** `admin2` has performance settings which allow the user to select a performance priority (CPU, RAM, or "auto") which will allow them...
**Is your feature request related to a problem? Please describe.** Currently, admins must remember to restart `playerblips` after changing settings via the admin panel to have them take effect. **Describe...
**Is your feature request related to a problem? Please describe.** There are multiple `onPlayerChat` event handlers across multiple resources that implement the same or trivial functionality, such as: - [`playercolors`](https://github.com/multitheftauto/mtasa-resources/blob/5a5ee0988c2ee17e7b638c65c64af5c41b1fc9ed/%5Bgameplay%5D/playercolors/playercolors.lua#L23):...
This PR is a full rewrite of the `stealth` gamemode, which has been neglected for some time. Main priorities are bug fixes and quality improvements.