Jon Kunkee
Jon Kunkee
Hi, AJ! I know you're off to bigger and better things, but I recently kludged this into working. XHR2 appears to have its own timeout mechanism, but when I tried...
When a new version of the game comes along, it is useful to be able to delete chunks based on some criteria, like `InhabitedTime` being 0. This change adds a...
While developing for my Particle Photon (Arduino environment, several 10s of KiB RAM) and using the backbuffer-dependent features, I noticed that I2C writes were being cut short. From what I...
This PR removes the backbuffer-specific address calculation logic in `ssd1327ShowBitmap` since it seems to be redundant with the general calculation just after it. Running the calculation twice causes the display...
Hey, here's the fix I put in. Note that I did not pug in the `require(serverPath)` check.
Now that support for ARM64 Windows ASM has been added, it should have accompanying tests. See discussion here: https://github.com/refack/GYP/pull/23
From just trying to run them, the tests seem to be Python-3-only, so I added this fact to the Testing page. I have only confirmed the part about the test...
The simplest cross-compilation scenario is compiling source on one architecture for another. Currently, MSVC and GYP both support this for ARM64--that is, MSVC provides x64-arm64 and x86-arm64 toolchains, while GYP...
This is because EnumerateAllDevices enumerates all devices with GUIDs, not simply all devices.
This change will, when it's done, add: * ARM64 and ARM64EC Platform entries to all `build/msw` VS Project files * ARM64 and ARM64EC Platform entries as appropriate to the `msw_vs{15|16|17}.sln`...