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Yes, I know that. Will add this as a feature in the next version.
Glad to hear your said. Thanks. @kosenhitatchi All meshes were combined in one static mesh with sections if you used the first version of the plugin. Now, I think it...
Now, UE already supports exporting in the glTF format.
Yes, me too. Thanks for open source your work and welcome to the community.
> It looks like the same problem in #8, and it works for me to do the same thing described there :). You are right. The file path is different...
Thanks. 👍 @jimsimonz I will integrate it when UE5.2 is released.
Also, you can pull a request if you want. @jimsimonz
Thanks for your response. New engine import glTF file by the Interchange plugin. So they take all control of importers and exporters. I will add an entry in the Windows...
@JCash, Excuse me. Do I need to make more information?
Now, the `bone_pose` still uses the `local` matrix.