Jim
Jim
might save someone time: glTFImporterEdAnimationSequence.cpp ln 79 #if GLTFFORUE_ENGINE_VERSION < 500 #elif GLTFFORUE_ENGINE_VERSION < 502 UAnimDataModel* AnimDataModelPtr = AnimSequence->GetDataModel(); IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController(); #else IAnimationDataModel* AnimDataModelPtr = AnimSequence->GetDataModel(); IAnimationDataController& AnimationDataControllerRef...
The standard input system is now deprecated so input mappings need updating to support the new EnhancedInput subsystem. https://docs.unrealengine.com/4.26/en-US/InteractiveExperiences/Input/EnhancedInput/ This means that the input mappings can reside in the plugin...