jigsaw3xD
jigsaw3xD
> The group disappearing is due to the squad cleanup logic. > > Can you provide a save? https://drive.google.com/file/d/1SnvkTFaDIoeq0WTMj7TUM2fHPJVKD_wR/view?usp=share_link
>This was actually a change in the base game Oh, I've seemed to update both the game and the mod at the same time >I could save the extra click...
Despite FPedia being unbinded in controls alt+LMBing a recipe from the machines opens both FP and RB
https://github.com/user-attachments/assets/fb687c0e-3ef8-4c97-9f45-e25ed9de17aa
Despite FPedia being unbinded in controls alt+LMBing a recipe from the machines opens both FP and RB
Can you make a mod setting to unbind that click behavior permanently? Or what you're saying is that the click bind is hardcoded?
You mean like this?  Not as convenient but ig if they're gonna be sorted by the nearest available to you you'll know that the ones worth checking are probably...
He said he will but way later https://www.twitch.tv/videos/2282876524?t=0h7m12s
> For now I can re-add the RB3 method of shift+click. Anything of this functionality would be great to have
I know, but it was a very useful feature in all other overhauls that don't have codexs
I don't remember off the top of my head, but i do remember using it in both seablock and nullius. I'm pretty confident it was in RB and not some...