Jay Honnold

Results 22 comments of Jay Honnold

Can you post an example of the data being passed in so this issue can be recreated?

Why do you believe Berserk didn't search 7M nodes in the above? It's last depth print was at 5.08M nodes, then proceeded to search more before stopping (most likely at...

I will consider supporting this in the future, but it's not a high priority.

The binary for Berserk 11.1 given to Graham has a different default `MoveOverhead` value because of this exact same issue.

I have no plans at this time to work on features for this project. It is always open to PRs.

This is a suggestion that requires functional changes in the underlying server that powers this tool (Toms Live Chess Server). As that will most likely never happen, these suggestions are...

Relatively easy fix if you want to take it up. Just specify the [maxWidth](https://github.com/jhlywa/chess.js/blob/master/src/chess.ts#L1548-L1551) wherever [pgn() is called](https://github.com/search?q=repo%3Ajhonnold%2Fnode-tlcv%20pgn()&type=code).

What's surprising to me is that the game remains garbled, if a move fails it should just reset to the current FEN coming from the server rather than trying to...

This seems like a nice feature. Webhook URL could be stored in ENV just like the TLCV_ADMIN password.

This seems to be an issue when receiving a frequent number of updates as the PV is received en mass at low depths. Will look at a debounce option.