Javier "Ciberman" Mora

Results 35 issues of Javier "Ciberman" Mora

Error: Call to undefined method Illuminate\Events\Dispatcher::fire() Laravel Version: 5.8 The method ´Event::fire()´ has been deprecated (and removed) It should be replaced with ´Event::dispatch()´ ´´´php /** * @param Model $recipient *...

Hi! this project looks awesome. And the fact it supports older versions (3.5) of .net framework and it is MIT licensed is perfect for the project we are working at...

Currently, all the methods in the `Query` class return an instance of `Query`. At the project we are working on, we have a `ModelQuery` that have useful methods for retrieving...

Add "No framework" option to the client frameworks lists. I just want to write a simple app with gulp + karma + typescript (with no Angular). Thanks.

# Description In the implementation of `SmallFixedOrDynamicArray` it seems that for arrays of more than 5 elements, a new array is rented from the `ArrayPool`, but then it's not initialized...

# Description StructureByteStride is ignored in StructuredBuffersReadOnly and causes a crash when used with dynamic offsets. This is not 100% a bug, but something that is counterintuitive and should be...

# Description Vulkan binds incorrectly descriptor sets with `dynamicOffsets` when using two non contiguous resource sets. The method that is causing the bug is `VkCommandList.FlushNewResourceSets(..)`: https://github.com/mellinoe/veldrid/blob/be8e5a15f4f4d855788f7568970a2f9f9bace672/src/Veldrid/Vk/VkCommandList.cs#L292-L354 # Minimal example Asume...

Hi! I'm using the BoundingBox and BoundingSphere utility classes for my project. I think it would be a nice adition to have a `BoundingBox CreateFromPoints(IList points) ` method like in...

The current implementation of `ImageSharpTexture` let you choose whether to use mipmaps or not, but for my project I need to specify a certain number of mipmaps levels (I'm generating...

enhancement

I think I discovered a bug (or something that should be documented). Using a cached value of the Swapchain.Framebuffer property crashes on DX11, but works fine on Vulkan and OpenGL....