Jonathan Gilchrist
Jonathan Gilchrist
@csharper2010 This is great! @WalkerCodeRanger I've tested this with our projects and it works well FWIW. We'd love to have this in, it would be super useful as we use...
From what I can tell some of this padding can be removed by adjusting the value on this line: https://github.com/kmikiy/SpotMenu/blob/master/SpotMenu/AppDelegate/AppDelegate.swift#L20
I've filed https://github.com/berzniz/github_pr_tree/pull/201 for this - as it stands I didn't implement (2.) because it seemed straightforward to have the tree just always mirror the PR.
@RicoSuter Is there any way to have the nullability of the properties in the spec determine the optionality of the properties in the generated types? We're also running into this...
@Kordonme @Sharparam @RicoSuter Just wanted to add that we found that switching back to `AddSwaggerDocument` from `AddOpenApiDocument` fixed this for us, we can get the correct nullability based entirely on...
Thanks for the hint @RicoSuter, we had indeed tried many combinations of the different configs and weren't able to find one that had the desired effect on the `required` field....
@Liwoj Our schema processor looks like this: ```cs public class MarkAsRequiredIfNonNullableSchemaProcessor : ISchemaProcessor { public void Process(SchemaProcessorContext context) { foreach (var (propName, prop) in context.Schema.Properties) { if (!prop.IsNullable(SchemaType.OpenApi3)) { prop.IsRequired...
@wezleysherman I'm afraid there's not a particularly easy way to do this currently as the emulator syncs on video. I also haven't implemented targeting a specific FPS in the SDL...
Is it possible that we could also replace the bitflags with enums? Most of them are just mutually exclusive settings anyway (we'd need to keep them internally to pass through...
@YohDeadfall I've filed a early WIP (#2512) - it would be great to get your thoughts on the approach!