jesuscfp

Results 7 comments of jesuscfp

Hey! Thanks for the answer. I leave from here a new screenshot about the FinishFrameRendering: ![high-cpu-semaphore](https://user-images.githubusercontent.com/100858739/164413750-086bc18a-1d78-489b-aea3-4385ec89e5a4.png) For my tests, I always leave the device fixed in a same place and...

> [MTT-3456](https://jira.unity3d.com/browse/MTT-3456) I can't access to jira with my Unity credentials to can see the progress. What could be happening?

Hey @NoelStephensUnity thanks for the help. I've tried to update NetCode to 1.0.0 and multiply the threshold by 100 for AR's NetworkTransform, but the problem persists. The problem is random...

@NoelStephensUnity I can say that having a scene with AR active but with Netcode inactive (without start as client, host o server), the bottle neck continue appearing randomly. So the...

Hi, there is any advance with this issue? I have the same problem using a iPhone XS. I've checked that with the official WebXR live demo is not possible take...

> Hi, I beleave that the issue will be solved when you put this tag in your html file. `` > > https://developer.mozilla.org/en-US/docs/Web/HTML/Viewport_meta_tag Hi andresgutierrez17, thank you for the help....

Here the same issue on a Samsung A20. Also, If I run the main scene from editor, I get these exceptions: ![exceptions](https://github.com/google-ar/demo-megagolf/assets/100858739/5449253e-684e-4ef3-8b9c-fe867e9b750a)