Jerome Maurey-Delaunay

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Same issue here. With Unity 6.2 and the latest version of the package. Applying delays before rendering the video did not help. Reverting to DX11 fixes the issue. https://github.com/user-attachments/assets/c29cb021-353e-45a7-86ce-99730f78fa79 https://github.com/user-attachments/assets/75c3ab46-6de0-4dbd-8740-9cb216d09ebd