jeffythedragonslayer
jeffythedragonslayer
When the Memory Editor is viewing S-PPU VRAM, there are 16 bytes per row. The second row is labeled "0010" (which is hex for 16) which means that this Memory...
Some games like _Yoshi's Island_ use 16x16 background tiles. The "Show Grid" checkbox in the Tile viewer still draws gridlines that are 8x8 even when the Tile Size is set...
I do not know if turning the dynamic exception specifications into comments will break anything yet.
Can there be a colon to separate the 1 byte bank number from the rest of the 24-bit address in the Memory Editor? That would make it a lot easier...
I think the up or down arrow button should be greyed out when at mode 0 or 7 
How could I get started logging more events to the log that's at the bottom of the Debugger window? I would like to make it easier to debug some of...
I think the unused slots in Tools->Load Quick State should be greyed out.
Tested on bsnes-accuracy.exe (bsnes-plus-v05.92-master) Steps to recreate: Launch bsnes-plus Load a ROM Tools->Debugger S-PPU->Tilemap Viewer... Check Auto update System->Power off Refresh in the Tilemap Viewer Observe that the tilemap data...
Can there be a way to suppress leading zeros for register values in the debugger? 
On windows 11 (at the recommend 125% display scaling) the font size of disassembly in the debugger is very small (looks about 12 pixels tall from what I can measure...