Jeffrey Gama
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Jeffrey Gama
Hey @amartainment I had also faced a similar build issue with this OpenVR XR plugin which used to not load my game in the HMD and used to only load...
> > > Changed it to > if (target != BuildTarget.StandaloneLinux64 && target != BuildTarget.StandaloneWindows && target != BuildTarget.StandaloneWindows64) > return; > and now it works! Thanks a lot @mattiasbrand...