Joe Buehler

Results 9 issues of Joe Buehler

**Description** Hi there - I'm getting spammed with errors when i launch the bevy editor prototypes **Repro steps** cargo run in this repo: https://github.com/bevyengine/bevy_editor_prototypes **Expected vs observed behavior** When I...

type: bug
area: correctness
backend: vulkan

- [ ] look up entities by name - [x] from the scene using picking - [x] from the inspector - [x] show selected entities in the inspector - [x]...

A-Editor

# Add Entity Inspector with Component Grouping and Event-Driven Updates ## Objective Bevy currently lacks a comprehensive, user-friendly entity inspector for runtime debugging and development. Developers need a way to:...

C-Feature
S-Needs-Review

Use these VS Code extensions for inspiration: https://marketplace.visualstudio.com/items?itemName=splo.vscode-bevy-inspector https://marketplace.visualstudio.com/items?itemName=foxication.bevy-inspection

C-Feature
S-Ready-For-Implementation
A-Editor

Will need to modify the Properties Pane to show the currently selected entity's component values such as Transform, Reflected Components - specifically, implement this panel: ![Image](https://github.com/user-attachments/assets/94bd7266-89ca-4ec0-abd7-4c3fbac87305)

A-Editor

Load in an example RON and display the information in the Scene Tree

A-Editor

We should create new relations between scenes that allows the Editor to differentiate between entities of the loaded scene vs its own internal entities.

C-Feature
S-Needs-Triage

### DESCRIPTION WIP Will need gizmos for outlines, AABBs, lights, and cameras

A-Editor