Joe Buehler
Joe Buehler
**Description** Hi there - I'm getting spammed with errors when i launch the bevy editor prototypes **Repro steps** cargo run in this repo: https://github.com/bevyengine/bevy_editor_prototypes **Expected vs observed behavior** When I...
- [ ] look up entities by name - [x] from the scene using picking - [x] from the inspector - [x] show selected entities in the inspector - [x]...
# Add Entity Inspector with Component Grouping and Event-Driven Updates ## Objective Bevy currently lacks a comprehensive, user-friendly entity inspector for runtime debugging and development. Developers need a way to:...
Use these VS Code extensions for inspiration: https://marketplace.visualstudio.com/items?itemName=splo.vscode-bevy-inspector https://marketplace.visualstudio.com/items?itemName=foxication.bevy-inspection
Will need to modify the Properties Pane to show the currently selected entity's component values such as Transform, Reflected Components - specifically, implement this panel: 
Load in an example RON and display the information in the Scene Tree
We should create new relations between scenes that allows the Editor to differentiate between entities of the loaded scene vs its own internal entities.
### DESCRIPTION WIP Will need gizmos for outlines, AABBs, lights, and cameras