Josh Bromberg

Results 9 issues of Josh Bromberg

## Version * Phaser Version: 3.55.2 * Operating system: MacOS 12.0.1 * Browser: Chrome ## Description When setting a Phaser game object to have matter physics, the types are missing...

🐛 TypeScript Bug

When trying to build on the latest version of Godot on MacOS via the command `scons platform=macos module_luascript_enabled=yes` I get the following build errors: ``` modules/luascript/debug.cpp:144:2: warning: 'sprintf' is deprecated:...

### What happened? When manually setting `selectedRange` after inserting new text the visual position of the caret is wrong. Once I start typing, the text goes to the position specified...

bug

### What happened? This is sort of a nitpick, but when selected on text that is next to the line number, the selection bar is clipped. It would be great...

bug

**Describe the bug** When pushing an integer value to lua, it is always pulled back as a float. **To Reproduce** Steps to reproduce the behavior: ```gdscript var lua := LuaAPI.new()...

bug

There are many instances where you may end up with a `LuaCallableExtra` in GDScript and there is no way to call it. The problem is illustrated here: ```gdscript func lua_call(function):...

**Describe the bug** When pushing an object variant that contains a Vector3 property, it's not updated correctly. Only global level Vector3s are being updated. **To Reproduce** ```gdscript class LuaClass: var...

bug

SwiftUI Previews fail to load when using this package due to many compile errors related to the ProcessEnv and FSEventsWrapper dependencies. Here's a build log showing the errors: [Build for...

Would be nice to support behavior for how the `RestartingServer` restarts. Currently, there's a 5 second cooldown hardcoded in: https://github.com/ChimeHQ/LanguageClient/blob/253b8a0d2ea2a8c84cbd51dd6931ae0936b1f1f9/Sources/LanguageClient/RestartingServer.swift#L232 Possible idea: ```swift enum RestartBehavior { case nextRequest case afterCooldown(seconds:...