James Field

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Maybe you only need to perform this on the branches that are the first 50% up the trunk?

Do you guys have any official video tutorials? I've seen 2 unofficial ones and they're ok, but quite superficial and not particularly well put together. In case you're interested, I've...

Managed to create this with your add-on: ![HighresScreenshot00000](https://user-images.githubusercontent.com/1374462/127180343-873e2b0c-01c9-4744-a6e2-6a2468ca38ef.jpg) Really love it, easily the best trees I've ever seen.

Thanks, here's what I managed to get from your add-on in UE4: ![image](https://user-images.githubusercontent.com/1374462/127206034-2a15a9c9-aef6-4994-8dfe-027426ad5797.png)

![image](https://user-images.githubusercontent.com/1374462/127206813-d772dfd1-a2e2-4c7d-8fb6-37e13850058b.png) These trees aren't for games. They're for film sets for virtual productions. I have an RTX3090 so everything runs well at 1080p. The actual triangle count is twice that...

I can get them down to 30K triangles direct from your add-on. But they look a bit basic for my needs. If you add the 'bevel amount' option to the...

Last image, check out when you turn ray-tracing on: ![HighresScreenshot00000](https://user-images.githubusercontent.com/1374462/127219961-912f8aef-b76d-4e4e-aebc-88248b9fcbe2.jpg)

Whatever I put on here, you can use. In fact, I might do a few beauty renders of the trees I've created before decimation, just to see what my GPU...

First UE5 test: ![Untitled-2](https://user-images.githubusercontent.com/1374462/127554213-a25dcdfc-5fba-41e2-b2f2-3b0c292d63ef.jpg) I'm really impressed with Lumen. This scene has 500k face count trees, Lumen sample count whacked up to 10, Ultra Dynamic Sky set to cinematic, very...

I agree @luketimothyjones , skeletal meshes for trees in game engines is totally overkill unless they're like a super hero asset. Having both systems would be awesome however. Incidentally, Unreal...