James Field
James Field
Maybe you only need to perform this on the branches that are the first 50% up the trunk?
Do you guys have any official video tutorials? I've seen 2 unofficial ones and they're ok, but quite superficial and not particularly well put together. In case you're interested, I've...
Managed to create this with your add-on:  Really love it, easily the best trees I've ever seen.
Thanks, here's what I managed to get from your add-on in UE4: 
 These trees aren't for games. They're for film sets for virtual productions. I have an RTX3090 so everything runs well at 1080p. The actual triangle count is twice that...
I can get them down to 30K triangles direct from your add-on. But they look a bit basic for my needs. If you add the 'bevel amount' option to the...
Last image, check out when you turn ray-tracing on: 
Whatever I put on here, you can use. In fact, I might do a few beauty renders of the trees I've created before decimation, just to see what my GPU...
First UE5 test:  I'm really impressed with Lumen. This scene has 500k face count trees, Lumen sample count whacked up to 10, Ultra Dynamic Sky set to cinematic, very...
I agree @luketimothyjones , skeletal meshes for trees in game engines is totally overkill unless they're like a super hero asset. Having both systems would be awesome however. Incidentally, Unreal...